Street Fighter 6/Ken/Frame Data

Overview:
Frame data for Ken in Street Fighter 6 retrieved from the SuperCombo Wiki.

Character Data:

Walk Speed (Forward): 0.8
Walk Speed (Backward): 0.047
Dash Speed (Forward): 1.32
Dash Speed (Backward): 0.92
Jump Apex (Forward Jump): 19
Jump Apex (Backward Jump): 23

Normals and Target Combos (selected entries):

5LP: 300 damage, 4 startup frames, 37 active frames, 13 recovery frames, +4 hit advantage, -1 block advantage, can be chained, special cancelable, hitconfirm value 12.
5MP: 600 damage, 5 startup frames, 414 active frames, 22 recovery frames, +4 hit advantage, -2 block advantage, special cancelable, super cancelable (target combo), hitconfirm value 16 (17 for target combo).
5HP: 800 damage, 10 startup frames, 517 active frames, 31 recovery frames, +3 hit advantage, -2 block advantage, special cancelable, super cancelable, hitconfirm value 19.
(Note: The list continues with various other normals and target combos.)

Specials (selected entries):

236LP (Tatsu): 600 damage, 16 startup frames, 33 active frames, 49 recovery frames, -1 hit advantage, -7 block advantage, super art cancelable, hitconfirm value 34.
236MP (Hadoken): 600 damage, 14 startup frames, 35 active frames, 49 recovery frames, -3 hit advantage, -9 block advantage, super art cancelable, hitconfirm value 34.
236HP (Shoryuken): 600 damage, 12 startup frames, 37 active frames, 49 recovery frames, -5 hit advantage, -11 block advantage, super art cancelable, hitconfirm value 34.
(Note: The list continues with various other special moves.)

Supers:

214214K (Ultra 1): 2000 damage, 73 startup frames, 4150 active frames, knockdown +9 recovery frames, -24 hit advantage, launching hit.
236236K (Ultra 2): 2800 damage, 62(10)3(10)3(12)3(11) startup frames, 22889 active frames, knockdown +36 recovery frames, -5 hit advantage, launching hit.
236236P (LV3 Super): 4000 (1800~2400) damage, 73(1)6(16)13 startup frames, 30+25 land active frames, 100H knockdown +15 recovery frames, -40(-43) hit advantage, launching hit.
(Note: Supers have additional properties such as meter requirements and specific hit effects.)

Resources:

Match Footage available on Replay Theater.
Twitter hashtag: #SF6_Ken.

Here’s the condensed text version of Ken’s frame data from Street Fighter 6:

Ken’s Frame Data (Street Fighter 6)

Character Data:

Walk Speed: Forward 0.8, Backward 0.047
Dash: Forward 1.32, Backward 0.92
Jump Apex: Forward Jump 19f, Backward Jump 23f

Normals:
5LP: 300dmg, 4f startup, +4 on hit, -1 on block
5MP: 600dmg, 5f startup, +4 on hit, -2 on block
5HP: 800dmg, 10f startup, +3 on hit, -2 on block

Specials:
Tatsu (236LP): 600dmg, 16f startup, -1 on hit, -7 on block
Hadoken (236MP): 600dmg, 14f startup, -3 on hit, -9 on block
Shoryuken (236HP): 600dmg, 12f startup, -5 on hit, -11 on block

Supers:
Ultra 1 (214214K): 2000dmg, 73f startup
Ultra 2 (236236K): 2800dmg, 62f startup
LV3 Super (236236P): 4000dmg, 73f startup

Resources:

Match Footage: Replay Theater
Twitter: #SF6_Ken

This condensed version includes all essential frame data for Ken’s key moves in Street Fighter 6.

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