How to play Ken in SF6

Forums SF6 General Community Discussions How to play Ken in SF6

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  • #732
    sunjier
    Participant

      ‌I. Basic Combo Starters‌
      ‌Light/Medium Pokes‌: Use light Hadouken (↓↘→+LP) or forward medium kick (→+MK) for spacing. Low-risk and cancelable for follow-ups.
      ‌Heavy Attack Combos‌: Connect crouch heavy punch (↓+HP) or forward heavy kick (→+HK) into ‌→↓↘+HP (Dragon Punch)‌ for high damage after launching.
      ‌Cross-up‌: ↓↙←+HK (Jinrai Kick) hits behind opponents. Safe on block and a core spacing tool.

      II. Core System Mechanics‌
      ‌Jinrai Kicks (Double Tap K)‌:
      ‌Light Version‌: Quick stop (Double K → LK) into throw/heavy punch to disrupt defense.
      ‌Medium Version‌: Overhead kick (Double K → MK) breaks guards, a key mid-range option.
      ‌Heavy Version‌: Dash kick (Double K → HK) for mobility or combo enders.
      ‌Drive Gauge Usage‌:
      ‌EX Jinrai Kick (↓↙←+Double K)‌: Easier combo confirms and higher damage.
      ‌EX Hadouken Cancels‌: Enhances pressure from normals.

      ‌III. Advanced Pressure‌
      ‌Frame Traps‌: After crouch medium kick (↓+MK), use light Jinrai (↓↙←+LK) or Hadouken to maintain advantage.
      ‌Mix-ups‌: Post blocked Jinrai Kick, dash into throw or overhead for 50/50s.
      ‌Spacing‌:
      Heavy Dragon Punch (→↓↘+HP) is air-invincible for anti-airs.
      Heavy Hadouken (↓↘→+HP) controls mid-range, enabling dash-ins.

      IV. Essential Techniques‌
      ‌Max Punish‌: Counter whiffed Dragon Punches with ‌→↓↘+MK (Medium DP) → EX Jinrai Kick‌ (6500+ damage).
      ‌Throw Defense‌: Anticipate jump-techs with crouch HP (↓+HP) or backdash punishes.
      ‌Cross-up Confirms‌: Jump HK (overhead) into standing HP → heavy DP for simplified combos.

      #734
      milk
      Participant

        looks so good , thanks man

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